Experience

I have worked in a variety of different areas as a technical artist.

Geometry

  • Terrain seam matching (normals/map channels/topology)
  • LODs
  • Validation

Utilities

  • Perforce integration
  • GIT Integration
  • Photoshop integration
  • Maya Plugins (Python/C++)

Textures/Materials

  • Texture page collation/optimisation
  • PBR workflow

Animation

  • Custom animal rigs
  • Automated lipsync
  • Automated LEGO build-it tool
  • Dynamic rigid chain rigs

UI

  • MAXScript
  • MEL/Python/Maya API
  • Python/PyQt/PySide
  • C#/WPF
  • Mac OS/Swift

Engines

  • Unity (GearVR)
  • Unreal Editor
  • Fusion (TT-Fusion proprietary engine)
  • RAGE (Rockstar Games proprietary engine)
  • Fiction (King proprietary engine)

Data

  • XML
  • JSON
  • SQL/MyPHP
  • Pickle

Web

  • HTML
  • CSS
  • CMS

Audio

  • Native Instruments Komplete
  • Logic X Pro
  • Ableton Live with Push 2
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